AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games in Sweden Q4 2022 Performance
Discover the performance trends of the top 5 hybridcasual games in Sweden during Q4 2022, featuring data on downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 hybridcasual games in Sweden exhibited varied performance trends across downloads, revenue, and active users. This data, provided by Sensor Tower, highlights the leading games in this category.
Stumble Guys saw a decline in weekly revenue, starting at approximately $29K at the end of September and dropping to around $7.6K by mid-December, with a slight recovery to $13K by the end of the year. Weekly downloads also showed a downward trend, decreasing from 26.4K in late September to around 6.2K in mid-December, before rising slightly to 8.6K by the end of December. The game’s weekly active users followed a similar pattern, decreasing from 182K to 121K, then recovering to 133K.
Triple Match 3D experienced a steady increase in weekly revenue, peaking at approximately $14.2K in the final week of December. Weekly downloads remained relatively stable, with a slight increase from 1.4K in late September to 1.5K by the end of December. Weekly active users showed a consistent upward trend, growing from 3.4K to 5.5K during the quarter.
Survivor!.io had fluctuating weekly revenue, starting at $19.8K in late September, dipping to around $7.7K in early December, and then rising to $13K by the end of December. Weekly downloads decreased from 9.6K to 2.9K by early December, with a slight recovery to 5.1K in the last week of December. Weekly active users also saw a decline from 34K to 20K, with a recovery to 25K by the end of the quarter.
Rush Royale: Tower Defense TD showed significant growth in weekly revenue, starting at $7.4K in late September and peaking at $21.9K by mid-December, ending the quarter at $20.1K. Weekly downloads increased from 569 in late September to 2.2K by the end of December. The game’s weekly active users grew steadily from 13.4K to 16.4K over the same period.
Zen Match - Relaxing Puzzle had stable weekly revenue, fluctuating between $5.9K and $8.8K throughout the quarter. Weekly downloads saw a decline from 2K in late September to around 300 in mid-December, with a slight rise to 512 by the end of December. Weekly active users decreased from 27.9K in late September to 16K by mid-December, recovering to 18K by the end of the quarter.
For more detailed insights, visit Sensor Tower.